How are the stockpile level calculated? First of all, they are dynamic and are set by the engine two days after the start of each game. The “over stockpile limit loss” is proportional to the quantity of resource over the maximum stockpile level: if you're just above the threshold the loss will be minimal, but it will soon grow. if a resource is over the maximum stockpile level, the AI will not try to import that resource anymore and some of it will be lost because of the “over stockpile limit loss” the AI will try to bring each resource above the desired stockpile level if a resource is below the critical stockpile level, the trade AI will try to acquire this resource instead of giving it away As you can see from the following screenshot, there are three different levels: Each resource (with the exception of money) cannot be stockpiled ad infinitum anymore. Speaking of which, let me know introduce you to one of the biggest innovation of Darkest Hour, its Stockpile system. Playing with the sliders and the trade policies will help to solve any problem or shortage concerning your resources stockpiles. Overall, this new system if very easy to configure and intuitive. However you can still get personally involved in these trades for you will eventually decide what kind of Head of State you wish to be! All you have to do is let your diplomats, advisors and trade specialists know exactly what kind of deals you believe your country has to reach for. You do not have to negotiate every single commercial deal. This new trading system aims at putting players in the position of leaders during the darkest hours of the XXth century. A resource that we want to stockpile is a resource that the AI will not export and will do its best to acquire from the market. If a resource can be imported, the AI will try to obtain it, whereas is it can be exported the AI will be able to give it to other countries in exchange for other resources. Finally, with the Trade Policies section you can set the behavior of the AI regarding each resources. Moreover, there's a slider to regulate the AI that accepts deals with other countries so that you can choose to make it accept only the best deals or even deals that are not so convenient. the AI can automatically accept blueprints from other countries (single offers) the AI can automatically share blueprints with Allies and puppets
Darkest hour a hearts of iron game economy for free#
the AI can automatically help allies that are lacking certain resources by sending them for free the AI can accept trades propose by other countries the AI can propose trades to other countries Here's a screenshot:Īs you can see you can automate the following tasks: It can be surely described as easy to use and effective. It is time to talk about our improved trade system. Hello and Happy 2011 to everyone of you! 2011 will surely be a great year as it will see the release of Darkest Hour!
Darkest Hour - Dev Diary #16 - Trade & Stockpile systems